Part 7

Hello everyone, welcome back to King's Quest IV.

We've danced around the house, we've seen it in the distance, and we've even been ambushed by one of its inhabitants once. But this is it. Like the Three Bears in the previous game, the ogre or his wife will randomly be hanging around outside. The game is nice enough to play a tune for you if they're around, so just leave and re-enter until it's safe.
>look

>knock on door





Getting caught past this point just gives the same death. So let's get on with it.
>open door




>throw bone to dog
This scene right here makes me glad I didn't play the AGI version. I'm not sure it's possible to type the above command fast enough. The dog starts running the second you enter the house, and if he's too close when you throw, then it's too late regardless.



So with the dog taken care of, we need to move relatively quickly here. The kitchen is a danger zone, the "ogress" is in there, and she's cooking dinner. So let's go upstairs instead.

We only need a single thing from up here. Everything else is just pretty set dressing.
>look

The look command brought up the closet, but we can't open it that I'm aware of. I've tried repeatedly to no avail.


Back downstairs, we need to hang out in the closet for a while.

The kitchen, for what it's worth.

If you get caught, you have a chance to run away. But you have to run several screens before the ogre or his wife gives up. So it's better to take the death and reload.

>open door

Let's hang out for a few minutes and chill.
>look

You would think there'd be something to find in here, but nope. All we need to do is just chill until something happens outside. According to VDub, we're at 44:30.

45:58. The wait wasn't too bad, thankfully. Don't quote me on this, because I've never stuck around to check, but I'm pretty sure you're on a timer once you enter the house. This IS a product of 1980s Sierra, so I wouldn't be surprised.
>look keyhole











>open door



>get hen
I'm surprised Rosella can reach the hen on top of that gargantuan table. Anyway, since we're here...
>wake ogre



You might want to save your game at this point.
>open door


The ogre will not chase you into the living forest behind his home, but he'll follow you to the other screens around the house.

While we're here, let's show these trees who's the boss.
>wave axe



We can now use these woods as a shortcut.

This is, I think, the last screen we haven't seen yet. We'll be back here in the next update. We actually want to go back one screen to the left and up, which will put is basically next to the mountain path.




The rocks on the bottom of this screen prevent us from taking a shortcut to the Bokoblin hut. This is solely to enforce the plot sequence. There's a thing in that skull we'll need, and getting it early would throw the plot flags completely out of whack.
I could also be wrong, and you may be able to grab the ogre's axe from the word go. Who knows!

Let's get this over with.











I can't think of a way to make that work for the narration. Rosella is a pretty smart girl, so I'd like to think she would know from minute one that Lolotte was bad news, and that she shouldn't have started helping her.



We just have to find the origin of all evil. No pressure, right?
NEXT TIME: Clotho, Lachesis, and Atropos.
List of Points
+4 - Dog treat
+2 - You want axe?
+4 - The golden goose that's really a chicken
+4 - Threatened the forest and the trees
+7 - Returned the hen
Total
106/230
Register of Deaths
Coming to Dinner x2
Making Friends with a Dog
Let Sleeping Ogres Lie